What are some common lighting models used in C++ graphics programming?
Common lighting models include Phong, Blinn-Phong, and Lambertian. Each has its own way of simulating light.
Can you explain how the Phong lighting model works?
The Phong model calculates the color of a pixel based on ambient, diffuse, and specular reflections, simulating shiny surfaces.
What are the advantages of using the Blinn-Phong model over Phong?
Blinn-Phong is more efficient for real-time rendering as it reduces the number of calculations needed for specular highlights.
Are there any modern alternatives to these models?
Yes, physically-based rendering (PBR) models are becoming popular as they simulate light more realistically based on physical properties.
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