What are some tips for optimizing Three.js performance?
To optimize Three.js performance, consider using lower polygon models, reducing texture sizes, and implementing level of detail (LOD).
How can I reduce the number of draw calls?
You can reduce draw calls by merging geometries, using instancing for repeated objects, and minimizing state changes.
What about lighting? Does it affect performance?
Yes, lighting can significantly impact performance. Use fewer dynamic lights, and consider baked lighting for static objects.
Are there any tools to help with optimization?
Yes, tools like the Three.js Inspector and WebGL Insights can help analyze and optimize your scenes.
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