How can I optimize graphics for mobile games in Unreal Engine?
To optimize graphics for mobile games in Unreal Engine, you can reduce texture sizes, use simpler shaders, and limit the number of dynamic lights.
What are some specific settings I should adjust in the project settings?
You should adjust the scalability settings, enable mobile HDR, and consider using the Mobile Renderer for better performance.
Are there any tools or plugins that can help with optimization?
Yes, tools like Unreal's built-in profiling tools, and plugins like Simplygon can help you optimize assets for mobile.
How do I test the performance of my game on mobile devices?
You can use the Mobile Preview in the editor, and also deploy builds to actual devices to monitor performance metrics.
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