What are the main differences between the A* algorithm and Dijkstra's algorithm?
The A* algorithm uses heuristics to find the shortest path more efficiently, while Dijkstra's algorithm explores all possible paths.
In what scenarios would you prefer to use A* over Dijkstra's?
A* is preferred in scenarios where you have a heuristic that can guide the search, like in game development or robotics.
Can you give an example of a heuristic used in the A* algorithm?
A common heuristic is the Euclidean distance, which estimates the shortest distance between two points in a straight line.
Are there any drawbacks to using the A* algorithm?
Yes, A* can be less efficient if the heuristic is not well-designed, potentially leading to longer search times.
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