What are A* heuristics and how do they work?
A* heuristics are used in pathfinding algorithms to estimate the cost of the cheapest path to the goal. They combine the actual cost to reach a node and a heuristic estimate of the cost from that node to the goal.
Can you give me an example of a heuristic used in A*?
Sure! A common heuristic is the Euclidean distance, which calculates the straight-line distance between two points. This helps in estimating the cost to reach the goal.
How does A* compare to Dijkstra's algorithm?
A* is generally more efficient than Dijkstra's algorithm because it uses heuristics to guide its search, potentially exploring fewer nodes.
What are some applications of A* heuristics?
A* heuristics are widely used in game development for NPC pathfinding, robotics for navigation, and in mapping software for route optimization.
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