What are some advanced WebGL techniques for 3D rendering?
Some advanced techniques include using shaders, framebuffers, and instancing to optimize rendering.
Can you explain how shaders work in WebGL?
Shaders are programs that run on the GPU to control the rendering pipeline, allowing for custom effects.
What is the difference between vertex and fragment shaders?
Vertex shaders process vertex data, while fragment shaders handle pixel data for final image output.
How can I improve performance in my WebGL application?
You can improve performance by reducing draw calls, using texture atlases, and optimizing your shaders.
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