Can you give me some examples of conversations with AI NPCs in video games?
Sure! In many RPGs, NPCs can provide quests, lore, or even engage in casual banter. For instance, in "The Witcher 3," Geralt can ask an NPC about local rumors.
What about more interactive dialogues?
Absolutely! In games like "Mass Effect," NPCs have branching dialogues where your choices affect the outcome, making conversations feel more dynamic.
Are there any AI NPCs that can adapt to player behavior?
Yes! Games like "Left 4 Dead" use AI to adapt NPC behavior based on player actions, creating a more challenging experience.
How do developers create these AI NPCs?
Developers use techniques like natural language processing and machine learning to create realistic dialogues and adaptive behaviors.
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