What are some common algorithms used for solving graph problems?
Some common algorithms include Dijkstra's algorithm, A* search, and Kruskal's algorithm. Would you like to know more about any specific one?
Can you explain Dijkstra's algorithm?
Dijkstra's algorithm finds the shortest path from a starting node to all other nodes in a weighted graph. It uses a priority queue to explore the nearest unvisited node.
How does A* search differ from Dijkstra's?
A* search uses heuristics to guide its pathfinding, making it generally faster than Dijkstra's, which explores all possible paths.
What are the applications of these algorithms?
These algorithms are widely used in network routing, geographic mapping, and game development for pathfinding.
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