What are some alternative monetization options for games?
There are several alternative monetization options for games, such as in-game purchases, subscriptions, and ad-based models.
Can you explain in-game purchases a bit more?
In-game purchases allow players to buy virtual goods or enhancements within the game, like skins, characters, or power-ups.
What about subscription models?
Subscription models charge players a recurring fee for access to the game or additional content, often providing a steady revenue stream.
Are there any successful examples of games using these models?
Yes, games like Fortnite use in-game purchases, while services like Xbox Game Pass utilize subscription models effectively.
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