How can I implement async tasks in Unreal Engine?
You can implement async tasks in Unreal Engine using the AsyncTask
class. This allows you to run tasks in the background without blocking the main thread.
Can you give me an example of how to use it?
Sure! You can create an async task like this:
FAsyncTask<MyAsyncTask>* MyTask = new FAsyncTask<MyAsyncTask>();
MyTask->StartBackgroundTask();
This will start your task in the background.
What are some common use cases for async tasks?
Common use cases include loading assets, performing heavy calculations, or handling network requests without freezing the game.
Are there any performance considerations I should be aware of?
Yes, make sure to manage the number of concurrent async tasks to avoid overwhelming the system. Also, be cautious with memory usage.
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