How can I balance difficulty levels in my game?
Balancing difficulty levels involves adjusting challenges to match player skills. What type of game are you developing?
It's a platformer game with various levels.
For platformers, consider introducing mechanics gradually. Start easy, then increase complexity. Have you tested with players?
Not yet, but I plan to soon. Any tips for testing?
Gather feedback on specific levels and observe where players struggle. Adjust based on their experiences.
That makes sense! Thanks for the advice!
You're welcome! Good luck with your game development!
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