What are the best practices for writing asynchronous code in Rust?
When writing asynchronous code in Rust, it's important to use the async
and await
keywords effectively. You should also consider using the tokio
or async-std
runtime for managing async tasks.
Can you explain how to handle errors in async Rust?
Certainly! In async Rust, you can handle errors using the Result
type. It's common to use the ?
operator to propagate errors in async functions.
What about performance considerations?
For performance, avoid blocking calls in async functions. Use non-blocking I/O and consider using tokio::spawn
for lightweight task management.
Are there any common pitfalls to avoid?
Yes, common pitfalls include forgetting to await futures, creating too many tasks, and not managing lifetimes properly. Always ensure you understand the async context.
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