What are the best practices for optimizing graphics in games?
To optimize graphics in games, consider techniques like level of detail (LOD), texture compression, and efficient use of shaders.
Can you explain level of detail and how it works?
Level of detail (LOD) involves using different models for objects based on their distance from the camera, reducing detail for distant objects.
What about texture compression? How does that help?
Texture compression reduces the size of texture files, which helps in saving memory and improving load times without sacrificing quality.
Are there any tools you recommend for optimizing game graphics?
Yes, tools like Unity Profiler, Unreal Engine's built-in tools, and third-party software like Simplygon can help optimize graphics.
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