What are the best practices for object creation in programming?
When creating objects, it's important to follow principles like encapsulation, using constructors effectively, and ensuring immutability where possible.
Can you explain encapsulation in more detail?
Encapsulation is the principle of bundling the data (attributes) and methods (functions) that operate on the data into a single unit or class, restricting access to some of the object's components.
What about using constructors? How should I approach that?
Constructors should be used to initialize an object's state. It's best to keep them simple and avoid complex logic within them to maintain clarity.
Are there any common mistakes to avoid when creating objects?
Yes, common mistakes include not using private variables, overusing global state, and failing to follow the single responsibility principle.
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