What are the best practices for shader development?
When developing shaders, it's important to keep performance in mind, use modular code, and optimize for the target platform.
Can you explain what you mean by modular code?
Modular code means breaking down your shader into smaller, reusable functions. This improves readability and maintainability.
How can I optimize shaders for performance?
You can optimize shaders by minimizing texture lookups, reducing branching, and using simpler math operations where possible.
Are there any tools that can help with shader development?
Yes, tools like ShaderToy, RenderDoc, and various IDEs with shader support can greatly assist in development and debugging.
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