What are the best practices for using Three.js?
Some best practices include optimizing your models, using efficient textures, and managing your scene graph carefully.
How can I optimize my 3D models for Three.js?
You can reduce polygon count, use LOD (Level of Detail) techniques, and simplify materials to improve performance.
What about lighting and shadows in Three.js?
Use baked lighting for static objects and limit the number of dynamic lights to enhance performance.
Are there any resources or libraries you recommend?
Yes, check out the Three.js documentation, and consider using libraries like GLTFLoader for efficient model loading.
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