How do I budget for a VR project?
Budgeting for a VR project involves several key factors, including hardware, software, and development costs. What specific aspects are you interested in?
I'm mainly concerned about the hardware costs.
For hardware, consider the cost of VR headsets, computers, and any additional equipment like motion sensors. Have you identified which VR platform you want to use?
I'm thinking about using Oculus Quest 2.
Great choice! The Oculus Quest 2 is relatively affordable. You'll also need to budget for accessories and possibly a development kit if you're creating custom content.
What about software costs?
Software costs can vary widely. You might need licenses for game engines like Unity or Unreal Engine, as well as any specific tools for VR development. Are you planning to hire developers or do it yourself?
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