What are the basics of 3D graphics in C++?
The basics of 3D graphics in C++ involve understanding concepts like vertices, meshes, transformations, and rendering.
Can you explain what a vertex is?
A vertex is a point in 3D space defined by its coordinates (x, y, z) and is a fundamental building block of 3D models.
What libraries can I use for 3D graphics in C++?
Popular libraries include OpenGL, DirectX, and SDL, which provide tools for rendering and managing 3D graphics.
How do transformations work in 3D graphics?
Transformations in 3D graphics involve translating, rotating, and scaling objects in 3D space using matrices.
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