How do I use C++ for 3D graphics math?
To use C++ for 3D graphics math, you typically work with vectors, matrices, and transformations. Are you familiar with these concepts?
I know a bit about vectors and matrices, but I'm not sure how to apply them.
Great! Vectors represent points in 3D space, while matrices can be used for transformations like rotation and scaling. Would you like to see some code examples?
Yes, please! A simple example would be helpful.
Sure! Here's a basic example of a vector class in C++:
class Vector3 {
public:
float x, y, z;
Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
};
This class can be expanded with methods for vector operations. Would you like to learn more about specific operations?
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