How can I improve 3D graphics performance in C++?
To improve 3D graphics performance in C++, consider optimizing your rendering pipeline, using efficient data structures, and minimizing state changes.
What are some specific techniques I can use?
You can implement frustum culling, level of detail (LOD), and use instancing to reduce draw calls.
How does frustum culling work?
Frustum culling involves determining which objects are within the camera's view and only rendering those, reducing unnecessary calculations.
Are there any libraries that can help with this?
Yes, libraries like OpenGL, DirectX, and Vulkan provide tools and functions to help optimize graphics performance.
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