How can I use C++ for 3D math in game development?
C++ is great for 3D math! You can use libraries like GLM for vector and matrix operations.
What are some basic concepts I should understand?
Start with vectors, matrices, and transformations. Understanding these is crucial for 3D graphics.
Can you explain how to perform a rotation transformation?
Sure! You can use rotation matrices to rotate objects around an axis. For example, a rotation around the Y-axis can be done using a specific matrix.
Are there any resources you recommend for learning more?
Yes! Check out online courses on game development, and books like 'Mathematics for 3D Game Programming'.
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