What are some effective 3D modeling techniques in C++?
Some effective techniques include using libraries like OpenGL for rendering, and applying algorithms like subdivision surfaces.
Can you explain what subdivision surfaces are?
Subdivision surfaces are a method of representing a smooth surface by recursively refining a polygonal mesh.
What libraries should I use for 3D graphics in C++?
Popular libraries include OpenGL, DirectX, and Vulkan for rendering, along with Assimp for model loading.
How do I get started with OpenGL in C++?
Start by setting up a development environment, then follow tutorials to create a simple window and render basic shapes.
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