What are some advanced OpenGL techniques I can use in C++?
You can explore techniques like shadow mapping, screen-space reflections, and deferred rendering for advanced graphics.
Can you explain shadow mapping in more detail?
Sure! Shadow mapping involves rendering the scene from the light's perspective to create a depth map, which is then used to determine shadowed areas.
What about screen-space reflections?
Screen-space reflections use the information available in the screen buffer to create realistic reflections, enhancing visual fidelity.
How do I implement deferred rendering?
Deferred rendering involves separating the geometry pass from the lighting pass, allowing for complex lighting calculations on multiple lights efficiently.
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