How do I design a behavior tree in C++?
To design a behavior tree in C++, start by defining the nodes: composite, decorator, and leaf nodes.
What are the main components of a behavior tree?
The main components are nodes (like sequences and selectors), decorators, and the execution flow.
Can you give me an example of a simple behavior tree?
Sure! A simple behavior tree could include a selector node that checks if an enemy is in range, and if so, it executes an attack action.
How do I implement a node in C++?
You can create a base class for nodes and then derive specific node types from it, implementing their behavior in overridden methods.
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