How can I debug behavior trees in C++?
Debugging behavior trees in C++ can be done using logging, breakpoints, and visualizers. What specific issues are you facing?
I'm having trouble tracking the state of nodes during execution.
You can add logging statements in your node classes to output their state changes. This will help you trace the execution flow.
Are there any tools that can visualize behavior trees?
Yes, tools like Behavior Tree Editor and Unreal Engine's built-in visual debugger can help visualize and debug your trees.
How do I integrate a visualizer into my C++ project?
You can integrate a visualizer by including its library in your project and using its API to send node state information for visualization.
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