How are behavior trees used in game development?
Behavior trees are used to model the decision-making process of AI characters, allowing for complex and flexible behaviors.
Can you give me an example of a behavior tree in action?
Sure! For instance, an NPC might have a behavior tree that includes nodes for patrolling, chasing a player, and attacking.
What are the advantages of using behavior trees over finite state machines?
Behavior trees offer better modularity and reusability, making it easier to manage complex behaviors compared to finite state machines.
Are there any popular games that use behavior trees?
Yes, many games like "Halo" and "The Last of Us" utilize behavior trees for their AI systems.
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