How can I optimize behavior trees in C++?
To optimize behavior trees in C++, consider techniques like reducing node complexity, caching results, and using parallel execution.
What are some common pitfalls when optimizing behavior trees?
Common pitfalls include over-optimizing early, neglecting readability, and failing to profile performance before changes.
Can you give an example of a simple behavior tree implementation?
Sure! A simple behavior tree might include a selector node that checks if an enemy is in range, and if not, it moves towards the target.
How do I measure the performance of my behavior tree?
You can measure performance by profiling your code, using timers around key nodes, and analyzing the execution time of each branch.
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