What is deferred shading in C++?
Deferred shading is a rendering technique that allows for more complex lighting calculations by separating the geometry pass from the lighting pass.
How does deferred shading improve performance?
It improves performance by reducing the number of times lighting calculations are performed, especially in scenes with many light sources.
Can you explain the steps involved in implementing deferred shading?
Sure! The main steps include rendering the scene geometry to multiple render targets, then performing lighting calculations in a separate pass.
What are the advantages and disadvantages of using deferred shading?
Advantages include better handling of multiple lights and more complex materials. Disadvantages can be higher memory usage and issues with transparency.
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