What are the best tools for C++ ECS architecture?
Some popular tools for C++ ECS architecture include EnTT, Flecs, and Unity's ECS. Each has its own strengths.
Can you explain what EnTT offers?
EnTT is a fast and flexible entity-component-system library that provides a simple API for managing entities and components.
How does Flecs compare to EnTT?
Flecs is known for its performance and ease of use, with a focus on data-oriented design, while EnTT offers more features for complex systems.
Are there any specific use cases for Unity's ECS?
Unity's ECS is great for game development, especially for projects that require high performance and scalability in handling many entities.
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