How do I implement ECS in C++?
To implement an Entity-Component-System (ECS) in C++, start by defining your entities, components, and systems.
What are the key components I should include?
Key components typically include position, velocity, and health. You can add more based on your game's needs.
How do I manage the relationships between entities and components?
You can use a mapping system, like a hash table, to associate entities with their components efficiently.
Can you give an example of a simple system?
Sure! A movement system could update the position of entities based on their velocity component each frame.
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