How do I handle errors in C++ for Unreal Engine?
In Unreal Engine, you can handle errors using try-catch blocks, assertions, and logging. Would you like examples?
Yes, please provide an example of using try-catch.
Sure! Here's a simple example:
try {
// Code that may throw an exception
} catch (const std::exception& e) {
UE_LOG(LogTemp, Error, TEXT("Error: %s"), *FString(e.what()));
}
``` This logs the error message to the output log.
What about using assertions?
Assertions can be used to catch errors during development. You can use check(condition)
to ensure a condition is true. If it's false, the game will crash with an error message.
How can I log errors for later analysis?
You can use UE_LOG
to log errors to the output log. For example:
UE_LOG(LogTemp, Error, TEXT("An error occurred: %s"), *FString(errorMessage));
``` This helps in tracking issues during development.
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