How do I implement NavMesh in a C++ game?
To implement NavMesh in a C++ game, you can use libraries like Recast & Detour. Start by generating the NavMesh from your game level.
What are the steps to generate a NavMesh?
First, define your walkable surfaces, then use the Recast library to build the NavMesh based on those surfaces.
Can I customize the NavMesh for different character sizes?
Yes, you can adjust the parameters in Recast to accommodate different character sizes by modifying the agent radius and height.
What about dynamic obstacles?
For dynamic obstacles, you can use Detour's pathfinding capabilities to update the NavMesh in real-time as obstacles move.
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