What are some effective ways to measure AI performance in C++ games?
You can measure AI performance using metrics like response time, decision-making accuracy, and resource usage.
How do I implement these metrics in my game?
You can use profiling tools to track response times and log decisions made by the AI to analyze accuracy.
Are there specific libraries in C++ that can help with this?
Yes, libraries like Google Benchmark and Valgrind can help you measure performance and resource usage.
What about testing AI behavior during gameplay?
You can use automated testing frameworks to simulate gameplay scenarios and evaluate AI behavior under different conditions.
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