What are some AI and ML techniques used in C++ game development?
In C++ game development, common AI techniques include pathfinding algorithms like A*, behavior trees, and finite state machines.
Can you explain how A* pathfinding works?
A* pathfinding uses a heuristic to estimate the cost from the current node to the target, combining actual cost and estimated cost.
What are behavior trees and how are they implemented?
Behavior trees are a hierarchical model for AI decision-making, implemented using nodes that represent tasks and conditions.
Are there any machine learning techniques that can be applied?
Yes, techniques like reinforcement learning can be used for NPC behavior, allowing them to learn from interactions in the game.
What libraries can I use for AI in C++?
Popular libraries include TensorFlow, OpenCV for computer vision, and Unreal Engine's built-in AI tools.
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