How does AI use navigation meshes in C++ games?
AI uses navigation meshes to determine walkable areas in a game environment, allowing characters to navigate efficiently.
Can you explain how to create a navigation mesh in C++?
To create a navigation mesh in C++, you typically use a library like Recast, which helps generate the mesh from your game geometry.
What are the benefits of using navigation meshes over traditional pathfinding?
Navigation meshes provide more efficient pathfinding by simplifying the environment into a mesh, reducing computational overhead.
Are there any common pitfalls when implementing navigation meshes?
Yes, common pitfalls include not properly updating the mesh when the environment changes and failing to account for dynamic obstacles.
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