How can I implement NPC animations in a C++ game?
You can use libraries like SDL or SFML for graphics and animation. Have you chosen a specific library?
I'm considering using SDL. What are the steps to animate an NPC?
First, load your NPC sprite sheet, then create an animation class to handle frame updates based on time.
How do I handle different states for the NPC, like walking and idle?
You can use a state machine to manage different animations. Each state can trigger the corresponding animation.
Can you give me an example of a state machine implementation?
Sure! You can create an enum for states and a switch case in your update function to handle animations based on the current state.
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