How can AI enhance NPC interactions in C++ games?
AI can enhance NPC interactions by using behavior trees, state machines, and dialogue systems to create more dynamic responses.
What are behavior trees and how do they work?
Behavior trees are a hierarchical structure that allows NPCs to make decisions based on conditions and actions, improving realism.
Can you give an example of a dialogue system?
Sure! A dialogue system can use branching paths where player choices affect NPC responses, creating a more immersive experience.
What tools can I use to implement these systems in C++?
You can use libraries like Unreal Engine's AI system or custom implementations with libraries like Boost for state management.
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