How can I script non-player characters in C++ for my game?
To script NPCs in C++, you can use classes to define their behavior and state. Start by creating a base NPC class.
What kind of behaviors can I implement for NPCs?
You can implement various behaviors like patrolling, chasing the player, or interacting with objects. Use state machines for complex behaviors.
Can you give me an example of a simple patrol behavior?
Sure! You can create a method that moves the NPC between predefined waypoints in a loop. Here's a basic example...
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