How can I implement AI in my C++ game?
You can start by using state machines or behavior trees to manage AI behaviors. Do you have a specific type of AI in mind?
I'm thinking about enemy NPCs that can patrol and chase the player.
For that, you can use a combination of pathfinding algorithms like A* for patrolling and a simple distance check for chasing the player.
What libraries can help with pathfinding in C++?
Libraries like Recast & Detour or AStar can be very helpful for implementing pathfinding in your game.
Can you give me a simple code example?
Sure! Here's a basic example of using A* for pathfinding in C++... [insert code snippet]
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