What are the basics of AI scripting in C++ for games?
AI scripting in C++ involves creating algorithms that control game characters' behaviors, like pathfinding and decision-making.
Can you explain pathfinding and how it's implemented?
Pathfinding is the process of determining the best route for a character to take. In C++, this is often implemented using algorithms like A*.
What is the A* algorithm?
The A* algorithm is a popular pathfinding and graph traversal algorithm that finds the shortest path from a start node to a target node.
Are there any libraries in C++ that can help with AI scripting?
Yes, libraries like Unreal Engine's AI system or the Behavior Tree framework can significantly simplify AI scripting in C++.
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