How can I implement AI sensors in a C++ game?
To implement AI sensors in a C++ game, you can start by defining the types of sensors you need, such as proximity or vision sensors.
What are the key components of a proximity sensor?
Key components of a proximity sensor include detection range, detection method (like raycasting), and response actions.
Can you give an example of how to code a simple vision sensor?
Sure! You can use raycasting to check if an AI character can 'see' the player. Here's a basic example in C++...
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