How can I implement AI in my C++ game using Recast?
To implement AI in your C++ game using Recast, you can start by integrating the Recast navigation library for pathfinding.
What are the main features of Recast that I should know about?
Recast provides features like dynamic obstacle avoidance, navigation mesh generation, and efficient pathfinding algorithms.
Can you give me an example of how to set up a navigation mesh?
Sure! You can create a navigation mesh by defining your game environment, then using Recast's tools to generate the mesh based on your geometry.
Are there any performance considerations I should keep in mind?
Yes, consider the complexity of your navigation mesh and the frequency of updates. Optimize your mesh for better performance.
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