How can I implement waypoint navigation in a C++ game AI?
To implement waypoint navigation, you can create a list of waypoints and have your AI character move towards them sequentially.
What data structure should I use to store the waypoints?
A simple array or a vector in C++ would work well for storing waypoints, as it allows dynamic resizing.
How do I make the AI avoid obstacles while navigating?
You can use pathfinding algorithms like A* or Dijkstra's to calculate a route that avoids obstacles.
Can I visualize the waypoints in the game?
Yes, you can draw the waypoints using your game engine's rendering functions, like drawing circles or markers.
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