What are the key components of C++ game architecture?
The key components include game loop, rendering engine, input handling, and AI systems.
How does AI fit into the game architecture?
AI can enhance gameplay through NPC behavior, pathfinding, and decision-making processes.
Can you explain the game loop in more detail?
Sure! The game loop continuously updates the game state, processes input, and renders graphics.
What libraries or frameworks should I use for C++ game development?
Popular choices include Unreal Engine, SFML, and SDL for graphics and input handling.
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