What are the best practices for C++ game architecture?
Some best practices include using a component-based architecture, keeping code modular, and implementing design patterns.
Can you explain what a component-based architecture is?
Sure! A component-based architecture allows you to create reusable components that can be easily combined to build game objects.
What design patterns are commonly used in game development?
Common design patterns include the Singleton, Observer, and State patterns, which help manage game states and resources.
How can I ensure my game code is maintainable?
To ensure maintainability, focus on writing clean code, using comments, and following coding standards.
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