What are the challenges of using ECS in C++ game architecture?
Some challenges include managing complexity, performance optimization, and ensuring data locality.
How can I optimize performance when using ECS?
You can optimize performance by minimizing cache misses, using object pooling, and profiling your systems.
What is data locality and why is it important?
Data locality refers to how close data is stored to the processor. It's important for performance as it reduces access times.
Are there any common pitfalls to avoid with ECS?
Yes, common pitfalls include over-engineering, not properly separating concerns, and neglecting to profile your systems.
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