How can I optimize ECS performance in my C++ game?
To optimize ECS performance, consider minimizing cache misses, using data-oriented design, and profiling your systems.
What are some common pitfalls in ECS architecture?
Common pitfalls include overusing components, not batching similar entities, and neglecting to profile performance regularly.
Can you explain data-oriented design in the context of ECS?
Data-oriented design focuses on organizing data to maximize cache efficiency, which is crucial for ECS performance.
What tools can I use to profile my game's performance?
You can use tools like Visual Studio Profiler, Intel VTune, or custom profiling solutions to analyze performance.
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