What are some effective debugging techniques for ECS in C++ game development?
Debugging in ECS can be challenging. Start by using logging to track component states and entity behaviors.
How can I visualize the entity-component relationships?
You can create a simple visualization tool that displays entities and their associated components in a graphical format.
Are there any tools specifically designed for debugging ECS?
Yes, tools like Entity Debugger and ECS Visualizer can help you inspect entities and components in real-time.
What common pitfalls should I avoid when debugging ECS?
Avoid tightly coupling components, as it can make debugging more complex. Keep components independent for easier tracking.
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