How can I implement an Entity-Component-System in C++?
To implement an Entity-Component-System (ECS) in C++, start by defining your entities as unique identifiers.
What are components and how do they work in ECS?
Components are data structures that hold specific attributes for entities, like position or health.
Can you give me an example of a simple component?
Sure! A simple Position component could look like this: struct Position { float x; float y; };
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How do I manage systems in this architecture?
Systems process entities with specific components, iterating through them to update their states each frame.
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