How can I optimize graphics in my C++ game?
To optimize graphics in your C++ game, consider techniques like level of detail (LOD), texture atlasing, and efficient use of shaders.
What is level of detail and how does it help?
Level of detail (LOD) reduces the complexity of 3D models based on their distance from the camera, improving performance.
Can you explain texture atlasing?
Texture atlasing combines multiple textures into a single texture map, reducing the number of draw calls and improving rendering speed.
What are some efficient shader techniques?
Efficient shader techniques include using simpler shaders for distant objects, minimizing state changes, and leveraging GPU instancing.
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